Multiplayer In Helena The 3rd

Posted: 17th May 2012 by Maxim Bardin in Uncategorized
Tags: ,

Brandon Smith who developed Ensign-1 and Helena the 3rd, now wants to include a multiplayer to his latest game.
For this he started a Kickstarter project in which you can not only help Brandon fund multiplayer, but also buy his games at a much cheaper price !

The goal is only $1,500 so it’s very achievable, and off course all his games are working on GNU/Linux.

About this project
I recently created an action platformer called Helena The 3rd. In it players pilot a jumping tank through a series of underground caverns, in search of ability upgrades which can only be found by exploring tighter areas on foot. The game is very much a love letter to my favorite NES game of all time, Blaster Master.

Anyway, the game was released on Desura for Windows, Linux, and Mac, and one thing that I really wanted to get into the game was multiplayer. I think that the game is a perfect candidate for co-op as well as battle royale style deathmatch.

To add this to the game, I just need to see that there are enough people out there who would be interested in this, and willing to show their support with a pre-order, or by spreading the word.

The co-op portion of the game would be pretty straightforward, very similar to other co-op platformers out there. I’d like the deathmatch to be of a battle royale type, similar to Twisted Metal and other car combat games. Players will be able to choose from a vehicle list at the start of the match, just as if they were choosing their character in a fighting game.

Of course, multiplayer would work across platforms, no matter which OS each player was using.

Try out the demo and learn more.

Legends of Eisenwald is a kickstarter project in the latest stages of development, and as the goal of $50,000 is achieved – it should be out by the end of the year.
The game is inspired by titles like HoMM3, King’s Bounty and Disciples 1-2.
The developers already stated that a GNU/Linux client will be made, but it could take a few months after the game is released.
If they manage to get $100,000 securing the funds to port the game, then they will release a GNU/Linux and MacOS ports at the same time as the Windows version, this also means that they will make a box edition with all 3 versions !

There are 7 days to go and ~$47,000 to gather, but as projects that already made their goal tend to raise money faster in the last days – this goal is achievable.

About this project
Legends of Eisenwald is an original mix of RPG and strategy, with tactical turn based battles and a simple economic model. Rich possibilities of gameplay mechanics allow a player to feel being a hero of different stories ranging from treasure hunt to fighting for the throne. You can follow your game path as a Knight, Mystic or a Baroness and in each case gameplay and story will be partially different.

Game features:

  • Combination of a role playing game and a strategy in right  proportion that can be called a Knight-Errant Simulator.
  • Turn based tactical battles where we managed to get rid of the main enemy of turn based battles – lack of dynamics. There is no moving without striking and every move there is a choice whom to attack and whom to defend. Often an entire battle outcome depends on a decision which makes a battle intense from beginning to end.
  • There are many units with upgrade trees. Each unit can be personalized both with an upgrade as well as with equipment which provides a wide variety of army tuning.
  • There are a lot of weapons and battle spells. Each kind of weapons has its unique features that makes you to utilize it well in a battle.
  • Possibility to conquer castles to increase your power and strengthen your army. Obviously, it is not enough just to occupy castles – they need to be protected from aggressive neighbors.
  • There will be a campaign and some additional missions. In the future we plan to release campaign editor so each player can create his or her own adventure.

And the setting of our game is something we would like to address separately. We feel that all these similar looking fantasy worlds with dragons, necromancers and ancient gods became tiring for many players. The world of Eisenwald is not a fantasy, rather, it’s a world with supernatural elements where many medieval superstitions are actually true. There is divination and alchemy but without fireballs and summoning elementals. There are some magical creatures but they are not the lovely elves. Heroes of our legends are not saving the world and are not participating in the wars between gods. Rather, they are directed by human motivations: by a desire to find glory (and wealth), by blood feud, revenge and even by unrequited love. And no, a night walk in a forest is not advisable, especially during full moon.
 

Combat Video

Screenshots

So if you want that a GNU/Linux client will be released at the same time as the Windows version (AND in Box Edition!), then pledge and help them achieve $100,000 .

Links
Legends of Eisenwald on Kickstarter
Aterdux
Global Map Gameplay

Jensen, the creator behind Gabriel Knight and Gray Matter adventure games as well as King’s Quest VI and her husband, opened a new game studio called “Pinkerton Road” that will be solely focused on story-driven, 3rd person adventure games.

The first game they are creating is Moebius.

Story :
Malachi Rector is an antiquities dealer who hunts down artifacts all over the world. After his upscale Manhattan store is destroyed in a fire, he’s hired by billionaire Amble Dexter to investigate a series of events and document them in his meticulous way.

The first event is the death of a young woman in Venice. She was found hanging from a bridge. As Rector investigates her life, compiling facts for his dossier, he realizes that the beautiful and talented young woman — and the interrupted path of her life — had great hidden significance. It appears that Amble Dexter and his associates are playing with the fabric of life in a way Rector never imagined was possible. Even he, Rector himself, is part of a larger pattern. He must figure out who is doing what, and whether their intentions are for good or ill, before he can decide if he will play his pre-scripted role — or try to change the outcome. This is a metaphysical thriller ala Dante’s Equation and Gabriel Knight.

Art Style & Mechanic:
2D, graphic novel look and feel (like an updated GK1). It will be a 3rd person adventure game with a point-and-click mechanic and lots of sophisticated puzzles. It will have two modes: Casual Mode (with hints, a hotspot finder and a simplified interface) and True Adventure (more challenging — like the Gabriel Knight games).

Size:
Moebius will be about the size of GK1 – 50 rooms with 10-20 hours of gameplay (depending on your level and gameplay mode).

What kinds of adventure game will Moebius be? Hard? Casual?
Our plan is to have a “casual” and a “true adventure” option at the start of the game. This will allow us to provide an easier path through for those who are not hard-core players — while allowing our ‘true adventure’ path to be uncompromised (and by uncompromised we mean classic Sierra-style puzzles). We’re looking forward to beta-testing with our studio CSG members and tuning the game.

“Pinkerton Road” invented a new approach to funding studios called CSG (Community Supported Gaming) :
The idea is that with your pledge you “join” the studio family for one year. You won’t only get the games we produce that year, but you get a virtual seat in the studio. And the higher you pledge, the greater your access will be!

Besides Moebius they will release “Mystery Game X” this year, BUT as this second game is supported by publishers, a GNU/Linux client is in big question (depending on the sales of Moebius and how hard it is to port their games to GNU/Linux).

Currently they have $346,250, and 6 days to go … so $400,000 is reachable
So if you want to help make a GNU/Linux port from the creators of Gabriel Knight and Gray Matter adventure games, please pledge to Moebius.

Dynamite Jack Released !

Posted: 11th May 2012 by Maxim Bardin in Uncategorized
Tags: , ,

From Phil Hassey who brought you the addictive game Galcon Fusion comes it’s latest release – Dynamite Jack which is a new stealth game with …bombs !
It seems like an action oriented, finished version of it’s abandoned prototype Stealth Target (which was also very promising).

Dynamite Jack Trailer

Screenshots

And it’s only $5 !